Three.js - 圆柱体几何体
要在 Three.js 中创建圆柱体,您可以使用 Three.CylinderGeometry。
radiusTop − 圆柱体顶部的半径。默认值为 1。
radiusBottom − 圆柱体底部的半径。默认值为 1。
radialSegments − 圆柱体圆周周围的段数。默认值为 8。
heightSegments − 圆柱体的高度和面的行数。默认值为 1。
openEnded −它是一个布尔值,表示圆柱体的两端是否开放。默认值为 false,表示封闭。
thetaStart − 第一个段的起始角度,默认为 0。
thetaLength − 圆扇区的中心角,通常称为 theta。默认值为 2* Math.PI,这构成了一个完整的圆柱体。
const cylinder = new THREE.CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength )
示例
查看以下示例。
cylinder.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Three.js - cylinder</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: -applesystem, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu,
Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
}
html,
body {
height: 100vh;
width: 100vw;
}
#threejs-container {
position: block;
width: 100%;
height: 100%;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.js"></script>
</head>
<body>
<div id="threejs-container"></div>
<script type="module">
// Cylinder geometry in Three.js
// GUI
const gui = new dat.GUI()
// 尺寸
let width = window.innerWidth
let height = window.innerHeight
// 场景
const scene = new THREE.Scene()
scene.background = new THREE.Color(0x262626)
// 相机
const camera = new THREE.PerspectiveCamera(30, width / height, 0.1, 100)
camera.position.set(0, 0, 10)
const camFolder = gui.addFolder('Camera')
camFolder.add(camera.position, 'z').min(10).max(60).step(10)
camFolder.open()
// cylinder
const geometry = new THREE.CylinderGeometry()
const material = new THREE.MeshBasicMaterial({
color: 0xffffff,
wireframe: true
})
const materialFolder = gui.addFolder('Material')
materialFolder.add(material, 'wireframe')
materialFolder.open()
const cylinder = new THREE.Mesh(geometry, material)
scene.add(cylinder)
const cylinderProps = {
radiusTop: 1,
radiusBottom: 1,
height: 1,
radialSegments: 8,
heightSegments: 1,
openEnded: false,
thetaStart: 0,
thetaLength: 2 * Math.PI
}
const props = gui.addFolder('Properties')
props
.add(cylinderProps, 'radiusTop', 1, 50)
.step(1)
.onChange(redraw)
.onFinishChange(() => console.dir(cylinder.geometry))
props.add(cylinderProps, 'radiusBottom', 0, 50).onChange(redraw)
props.add(cylinderProps, 'height', 0, 100).onChange(redraw)
props.add(cylinderProps, 'radialSegments', 1, 50).step(1).onChange(redraw)
props.add(cylinderProps, 'heightSegments', 1, 50).step(1).onChange(redraw)
props.add(cylinderProps, 'openEnded').onChange(redraw)
props.add(cylinderProps, 'thetaStart', 0, 2 * Math.PI).onChange(redraw)
props.add(cylinderProps, 'thetaLength', 0, 2 * Math.PI).onChange(redraw)
props.open()
function redraw() {
let newGeometry = new THREE.CylinderGeometry(
cylinderProps.radiusTop,
cylinderProps.radiusBottom,
cylinderProps.height,
cylinderProps.radialSegments,
cylinderProps.heightSegments,
cylinderProps.openEnded,
cylinderProps.thetaStart,
cylinderProps.thetaLength
)
cylinder.geometry.dispose()
cylinder.geometry = newGeometry
}
// 响应性
window.addEventListener('resize', () => {
width = window.innerWidth
height = window.innerHeight
camera.aspect = width / height
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.render(scene, camera)
})
// 渲染器
const renderer = new THREE.WebGL1Renderer()
renderer.setSize(width, height)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
// 动画
function animate() {
requestAnimationFrame(animate)
cylinder.rotation.x += 0.005
cylinder.rotation.y += 0.01
renderer.render(scene, camera)
}
// rendecylinder the scene
const container = document.querySelector('#threejs-container')
container.append(renderer.domElement)
renderer.render(scene, camera)
animate()
</script>
</body>
</html>

threejs_geometries.html