JOGL - 3D 基础
在前面的章节中,我们已经了解了如何创建 2d 对象、对其应用效果以及变换对象。本章将教您如何绘制具有 3 维的线和一些形状。
让我们绘制一条带有 z 轴的简单线,并查看 2D 和 3D 线之间的区别。首先绘制一条简单线,然后将第二条线绘制到窗口 3 个单位处。
让我们通过程序绘制 3D 线 −
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.swing.JFrame;
public class Line3d implements GLEventListener {
private GLU glu = new GLU();
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glTranslatef( 0f, 0f, -2.5f );
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( -0.75f,0f,0 );
gl.glVertex3f( 0f,-0.75f, 0 );
gl.glEnd();
//3d 线
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( -0.75f,0f,3f );// 向窗口内移动 3 个单位
gl.glVertex3f( 0f,-0.75f,3f );
gl.glEnd();
}
@Override
public void dispose( GLAutoDrawable arg0 ) {
//方法主体
}
@Override
public void init( GLAutoDrawable arg0 ) {
// 方法主体
}
@Override
public void reshape( GLAutoDrawable drawable, int x, int y, int width, int height ) {
GL2 gl = drawable.getGL().getGL2();
if( height <= 0 )
height = 1;
final float h = ( float ) width / ( float ) height;
gl.glViewport( 0, 0, width, height );
gl.glMatrixMode( GL2.GL_PROJECTION );
gl.glLoadIdentity();
glu.gluPerspective( 45.0f, h, 1.0, 20.0 );
gl.glMatrixMode( GL2.GL_MODELVIEW );
gl.glLoadIdentity();
}
public static void main( String[] args ) {
//获取 GL2 配置文件的功能对象
final GLProfile profile = GLProfile.get( GLProfile.GL2 );
GLCapabilities capabilities = new GLCapabilities(profile);
// 画布
final GLCanvas glcanvas = new GLCanvas( capabilities );
Line3d line3d = new Line3d();
glcanvas.addGLEventListener( line3d );
glcanvas.setSize( 400, 400 );
//创建框架
final JFrame frame = new JFrame (" 3d line");
//向其中添加画布
frame.getContentPane().add( glcanvas );
frame.setSize(frame.getContentPane().getPreferredSize() );
frame.setVisible( true );
}//end of main
}//end of class
编译并执行上述程序时,将生成以下输出 −
可以通过为 glVertex3f() 方法的 z 象限赋予非零值来绘制 3D 形状,从而生成上述视图。现在连接剩余的线将产生 3D 边缘。
现在让我们以同样的方式开发具有第三维的边缘。
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.swing.JFrame;
public class Edge1 implements GLEventListener {
private GLU glu = new GLU();
@Override
public void display(GLAutoDrawable drawable) {
// TODO 自动生成的方法存根
final GL2 gl = drawable.getGL().getGL2();
gl.glTranslatef(0f, 0f, -2.5f);
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(-0.75f,0f,0);
gl.glVertex3f(0f,-0.75f, 0);
gl.glEnd();
//3d 线
gl.glBegin(GL2.GL_LINES);
//3 个单位进入窗口
gl.glVertex3f(-0.75f,0f,3f);
gl.glVertex3f(0f,-0.75f,3f);
gl.glEnd();
//顶部
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(-0.75f,0f,0);
gl.glVertex3f(-0.75f,0f,3f);
gl.glEnd();
//底部
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0f,-0.75f, 0);
gl.glVertex3f(0f,-0.75f,3f);
gl.glEnd();
}
@Override
public void dispose(GLAutoDrawable arg0) {
//方法主体
}
@Override
public void init(GLAutoDrawable arg0) {
// 方法主体
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
// TODO 自动生成的方法 stubfinal
GL2 gl = drawable.getGL().getGL2();
if(height <= 0)
height = 1;
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, h, 1.0, 20.0);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
}
public static void main(String[] args) {
//获取 GL2 配置文件的功能对象
final GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
// 画布
final GLCanvas glcanvas = new GLCanvas(capabilities);
Edge1 b = new Edge1();
glcanvas.addGLEventListener(b);
glcanvas.setSize(400, 400);
//创建框架
final JFrame frame = new JFrame (" 3d edge");
//向其中添加画布
frame.getContentPane().add(glcanvas);
frame.setSize(frame.getContentPane().getPreferredSize());
frame.setVisible(true);
}//end of main
}//end of class
编译并执行上述程序时,将生成以下输出 −
同样,通过将 3D 边发展到任何 2D 四边形的对应边并连接相邻顶点,您可以得到一个 3D 四边形。
下面给出了一个使用 JOGL 绘制菱形的程序。
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.swing.JFrame;
public class Rhombus implements GLEventListener {
private GLU glu = new GLU();
@Override
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glTranslatef(0f, 0f, -2.5f);
//绘制边缘 1.....
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(-0.75f,0f,0);
gl.glVertex3f(0f,-0.75f, 0);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(-0.75f,0f,3f); // 向窗口内移动 3 个单位
gl.glVertex3f(0f,-0.75f,3f);
gl.glEnd();
//顶部
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(-0.75f,0f,0);
gl.glVertex3f(-0.75f,0f,3f);
gl.glEnd();
// 底部
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0f,-0.75f, 0);
gl.glVertex3f(0f,-0.75f,3f);
gl.glEnd();
// 边缘 2....
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0f,-0.75f, 0);
gl.glVertex3f(0.75f,0f, 0);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0f,-0.75f, 3f);
gl.glVertex3f(0.75f,0f, 3f);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0f,-0.75f, 0);
gl.glVertex3f(0f,-0.75f, 3f);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0.75f,0f, 0);
gl.glVertex3f(0.75f,0f, 3f);
gl.glEnd();
//边 3.............
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f( 0.0f,0.75f,0);
gl.glVertex3f(-0.75f,0f,0);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f( 0.0f,0.75f,3f);
gl.glVertex3f(-0.75f,0f,3f);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f( 0.0f,0.75f,0);
gl.glVertex3f( 0.0f,0.75f,3f);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(-0.75f,0f,0);
gl.glVertex3f(-0.75f,0f,3f);
gl.glEnd();
//最终边缘
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0.75f,0f, 0);
gl.glVertex3f( 0.0f,0.75f,0);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0.75f,0f,3f);
gl.glVertex3f( 0.0f,0.75f,3f);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f(0.75f,0f, 0);
gl.glVertex3f(0.75f,0f,3f);
gl.glEnd();
gl.glBegin(GL2.GL_LINES);
gl.glVertex3f( 0.0f,0.75f,0);
gl.glVertex3f( 0.0f,0.75f,3f);
gl.glEnd();
}
@Override
public void dispose(GLAutoDrawable arg0) {
//方法主体
}
@Override
public void init(GLAutoDrawable arg0) {
// 方法主体
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
// TODO 自动生成的方法存根 final
GL2 gl = drawable.getGL().getGL2();
if(height lt;= 0)
height = 1;
final float h = (float) width / (float) height;
gl.glViewport(3, 6, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, h, 1.0, 20.0);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
}
public static void main(String[] args) {
//获取 GL2 配置文件的功能对象
final GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
// 画布
final GLCanvas glcanvas = new GLCanvas(capabilities);
Rhombus b = new Rhombus();
glcanvas.addGLEventListener(b);
glcanvas.setSize(400, 400);
//创建框架
final JFrame frame = new JFrame (" Rhombus 3d");
//向其中添加画布
frame.getContentPane().add(glcanvas);
frame.setSize(frame.getContentPane().getPreferredSize());
frame.setVisible(true);
}//end of main
}//end of classimport javax.media.opengl.GL2;
编译并执行上述程序时,会生成以下输出。它显示了使用 3D 线条绘制的菱形。
glBegin() 方法的预定义参数可用于绘制 3D 形状。

