BabylonJS - 背面剔除
背面剔除决定图形对象的多边形是否可见。背面剔除决定标准材料从其背面(从后面)是否可见。
演示
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var materialforsphere = new BABYLON.StandardMaterial("texture1", scene);
var sphere = BABYLON.Mesh.CreateSphere("Sphere1",20, 3.0, scene);
sphere.material = materialforsphere;
materialforsphere.diffuseTexture = new BABYLON.Texture("images/rainbow.png", scene);
materialforsphere.diffuseTexture.hasAlpha = true
materialforsphere.backFaceCulling = false;
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
输出
上述代码行生成以下输出 −
在此演示中,我们使用了一个名为 rainbow.png 的图像。图像存储在本地的 images/ 文件夹中。您可以下载您选择的任何图像并在演示链接中使用。

babylonjs_materials.html