BabylonJS - 旋转
在下面的演示中,我们将旋转上面看到的盒子。
演示
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
scene.activeCamera.attachControl(canvas);
var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(0, 100, 100), scene);
var boxa = BABYLON.Mesh.CreateBox("BoxA", 1.0, scene);
boxa.position = new BABYLON.Vector3(0,0.5,0);
var boxb = BABYLON.Mesh.CreateBox("BoxB", 1.0, scene);
boxb.position = new BABYLON.Vector3(3,0.5,0);
boxb.rotation = new BABYLON.Vector3(Math.PI/2,0.5,0);
var boxc = BABYLON.Mesh.CreateBox("BoxC", 1.0, scene);
boxc.position = new BABYLON.Vector3(-3,0.5,0);
boxc.rotation = new BABYLON.Vector3(Math.PI/2,0.5,0);
var boxd = BABYLON.Mesh.CreateBox("BoxD", 1.0, scene);
boxd.position = new BABYLON.Vector3(0,0.5,3);
boxd.rotation = new BABYLON.Vector3(0,0.5,Math.PI/2);
var boxe = BABYLON.Mesh.CreateBox("BoxE", 1.0, scene);
boxe.position = new BABYLON.Vector3(0,0.5,-3);
boxe.rotation = new BABYLON.Vector3(0,0.5,Math.PI/2);
var ground = BABYLON.Mesh.CreateGround("ground1", 10, 6, 2, scene);
ground.position = new BABYLON.Vector3(0,0,0);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
示例
请考虑以下示例,了解上述代码的工作原理 −
解释
我们使用 new BABYLON.Vector3(x,y,z) 进行定位的方式,也可以应用相同的旋转方式。在这里,您可以使用 new BABYLON.Vector3(x,y,z) 进行旋转,也可以使用 box.rotation.x,box.rotation.y,box.rotation.z。
要旋转,您必须以弧度为单位给出角度。一度等于 0.01745329252 弧度:1° = π/180° = 0.01745329252 弧度。例如,boxb.rotation = new BABYLON.Vector3(Math.PI/2,0.5,0);

babylonjs_basic_elements.html