BabylonJS - Specular
Specular 属性在光线照射到其上时会产生像镜子一样的反射。Specular 提供两个属性 specularColor 和 specularTexture。颜色和纹理在光线照射的方向上很明显。它的行为就像网格上的聚光灯。您可以在下面的演示中看到相同的内容。
镜面反射颜色的语法
materialforbox.specularColor = new BABYLON.Color3(1.0, 0.2, 0.7);
镜面反射纹理的语法
materialforbox.specularTexture = new BABYLON.Texture("grass.png", scene);
镜面反射颜色的演示
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var materialforbox = new BABYLON.StandardMaterial("texture1", scene);
var box = BABYLON.Mesh.CreateBox("box", '3', scene);
box.material = materialforbox;
materialforbox.specularColor = new BABYLON.Color3(1, 0.8, 0.8);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
镜面反射颜色的输出
上述代码行生成以下输出 −
镜面反射纹理的演示
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var materialforbox = new BABYLON.StandardMaterial("texture1", scene);
var box = BABYLON.Mesh.CreateBox("box", '3', scene);
box.material = materialforbox;
materialforbox.specularTexture = new BABYLON.Texture("images/rainbow.png", scene);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
镜面纹理的输出
上述代码行生成以下输出 −
在此演示中,我们使用了名为 rainbow.png 的图像。图像存储在本地 images/ 文件夹中,也粘贴在下面以供参考。您可以下载您选择的任何图像并在演示链接中使用。
用于框的纹理 − images/rainbow.png

babylonjs_materials.html